﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class BuildTool
{
    public static void BuildProject()
    {
        BuildPipeline.BuildPlayer(EditorBuildSettings.scenes,
            Application.dataPath.Replace("Assets", "/Apk/myApk.apk"), BuildTarget.Android, BuildOptions.None);
    }
}
